
That's the next thing, the whole death door mechanic is utter ♥♥♥♥♥♥♥t even if you get to that point most of the high speed classes have a rather high dodge value. Is this really intended? I mean this is not balanced at all because Healer/Tanks and most low speed dd classes are outright useless on stygian when I can just lunge/throw/grape shot the whole enemy line to death before I even have to deal with health/stress damage, ignoring tank/healers and just stack damage dealers with high speed. The issue is if you stack high speed damage classes with speed trinkets and quirks you always have the first turn and be able to kill everything on the enemy side in the first round. Even with 20%+ protection you go down in no time. Enemies kinda put your heroes with a single hit into death door and start first if you don't have everyone on speed 10+.

If you play Stygian the normal way(non boss dungeons) with a healer and tank it's completly bs.

It's just stupid as hell once you realise that you can actually kill the whole enemy row with certain combos in a single party turn.

I've started a few runs with playing around with different classes until I realized all you need is pure burst damage and speed. Because you're kinda forced to run a high dps and speed party so like 90% of the classes are useless if you don't want to rely on savescumming.
